■ Mug defense formations already aligned in gaps pre snap
■ Short yardage or goal line sets only if blitzing
● You may only move the player you are currently controlling. To adjust defenders use
group adjustments via L2, right stick left and right
● Must play your blitz assignments and not run around in coverage, if someone is
supposed to blitz you blitz them or user a different defender
● Goal line defense may only be used inside 10 yard line or inches to go
● Cover 2 man
○ Restricted to high leverage situations
○ 3rd and 7+
○ Exceptions: unrestricted in end of half/end of game prevent situations and
inside 2 min warning
● Cover 0 rules
○ No cover 0 on first and 10 outside of the redzone
NO CLICKING OFF TO TACKLE
○ Either you don’t click on at all or if you user attempt to tackle with the user ● If you are guarding a HB/TE in man coverage, if you commit to guarding them you must guard them you cannot then try to lurk something else because you have a birds eye view ● User linebacker gap shooting ○ Applies only to user linebackers ○ User lb must start at least 4 yards off the line of scrimmage, unless blitzing
2 rules● Wide Splits inside the redzone must have a TE attached to the line of scrimmage or an
h back
4th Down Rules -
● Q1-Q3: backed up to 39 - you must punt the ball even if it’s 4th and inches
● Q1-Q3: own 40 to opponent 40 (no man’s land) - user discretion
● Q1-Q3: opponent 39(ACROSS MIDFIELD) to goal line (scoring territory) - 4th
and 5 or shorter
● Q4: User discretion - go whenever
● Fake punts are only allowed in no man’s land(40s to 40s) territory (once per
game MAX, don’t run these every game please)
Chew Clock rule: cannot chew clock until last 4 min of each half (hence the term 4 minute offense)