USDA
Rules·Gameplay & Settings
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USDA · Rule Book

Gameplay & Settings

5 rules

Three principles decide every ruling in this book:

  • Realism over exploits — if it would never happen on a Saturday, it does not belong here.
  • Balance over spam — if nobody can stop it and you would call it forty times, stop calling it.
  • Skill over animation — win with reads, personnel and preparation, not a mechanic the game cannot answer.

Where a rule and a principle collide, the principle wins.

Stock playbooks only. Your book is your coordinator's — see the Coaching Carousel in Recruiting & Off-season.

Every game streams with archives on (see the Pre-Game Card) — the archive is the league's film room. CPU games get one attempt: no restarts, no reloads, no re-rolling a bad opening drive.

  • Finish what you start. Do not quit — user or CPU.
  • Talk your talk in the game. Chirping is part of college football. Keep it inside the game and keep it human.

No rulebook names every way to play badly, and this one does not try. Abusing a mechanic nobody wrote down, manufacturing a result you did not earn, gaming the schedule, or reading a rule's silence as permission is a violation on its own. "It wasn't in the rulebook" is not a defense.

Report it with the clip through Complaints. The commissioner reviews the film, hears both sides and rules case by case — severity, intent and history. A ruling can correct a result, note a coach's record, pull commits, or remove a coach.