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🎯 Offense Rules

Last updated Jul 27, 2026
  • Routes: Slants/Texas before crossing QB face. Drags/crossers = primary read only (mesh exception). Comebacks can't complete inside opp 25. Conservative Catch outside the numbers = punt next play.
  • PA / RPO: On-schedule only β€” 1st & 10, 2nd & ≀6, 3rd & ≀4, 4th & ≀2
  • Hot Routes: 1 per play, outside WR (X/Z), QB or WR 88+ OVR, slant/hitch/quick out/fade only
  • No-huddle: Snap at :28 (hurry-up exception inside 2:00 of Q2/Q4)
  • Chew clock vs CPU: Q4 only, must be up 17+
  • 4th down: Q1–Q3 restricted by field position; Q4 user discretion. Fakes always legal.
  • Pocket: 2-second wait before bailing on non-designed rollouts
  • Banned: User Playmaker, swerving WRs, goal-line offense outside the 10
  • RB receptions: ≀20% of team total (30% with Safety Valve)
  • Run/pass balance: Neither side over 69.9%, reviewed Wks 4/8/12 + post-season
  • Wide split & 4-WR/5-WR QB runs: Banned inside either 25 unless using approved personnel package (1RB-1TE-3WR / 2RB-1TE-2WR / 2TE-3WR / 1RB-2TE-2WR)
  • TE Flat RPO: 1 flat pass per game

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