USDA
Rules·TL;DR Quick Reference
📕
USDA · Rule Book

TL;DR Quick Reference

7 rules

The four rule cards, in text. Game settings and duties are on the Pre-Game Card. This page is a memory aid. The full rules live in each category below, and if a line here and a full rule ever disagree, the full rule wins.

  • 4th down, Q1–Q3: Backed up (your goal line → own 39) = punt. No Man's Land (own 40 → opp 40) = your call, any distance. Scoring territory (opp 39 → goal line) = go on 4th & 5 or shorter; 4th & 6+ kick. 4th quarter: your call, anywhere.
  • Fakes: fake punts only in No Man's Land. Fake FGs legal any time.
  • Play-action & RPO: 1st & 2nd down 10 or less to go (never behind the sticks) · 3rd down 3 or less · 4th down 2 or less. TE flat RPO: 1 flat throw per game.
  • No-huddle: don't snap until the play clock reads :25. Banned inside the opponent's 25, except the last 2:00 of Q2/Q4.
  • Chew clock vs CPU: Q4 only, up 17+.
  • Routes: slants/Texas before the receiver crosses the QB's face · no comeback completions inside the opponent's 25 · conservative catch outside the numbers = punt on the next play · 2-second wait before bailing on a non-designed rollout.
  • Hot routes: 1 per play · outside WR (X/Z) only · QB or WR 88+ OVR · slant / hitch / quick out / fade only.
  • Personnel: goal-line offense inside the 10 only · wide splits & 4-WR / 5-WR QB runs banned inside either 25 unless in 1RB-1TE-3WR, 2RB-1TE-2WR, 2TE-3WR or 1RB-2TE-2WR.
  • Balance: RB receptions ≤ 20% of team catches (30% with Safety Valve) · neither run nor pass over 69.9%, reviewed Weeks 4 / 8 / 12 + postseason.
  • Banned, every snap: User Playmaker · swerving receivers.
  • Pre-snap: manually move only the player you'll user.
  • CPU games — no manipulation: don't walk your nickel/slot toward the box to flip the CPU's run/pass read, then bail him into a passing lane at the snap. Bring him into the box → play the box.
  • Rush 3+ every down. Control a blitzer → you blitz.
  • User a LB or DB off the line only. Never a DL. User LBs start 4+ yds off the line unless blitzing; no A/B-gap shoots without a called blitz.
  • No manual DL adjustments (spy / drop) unless the play has it.
  • Stunts/twists: Load, Rush or Mug fronts only. TOM stunts always legal.
  • Cover 0: never on 1st & 10. Hot blitzes count as Cover 0.
  • Cover 2 Man: 3rd & 7+ only, once per drive (prevent / 2-minute exempt).
  • FS/SS at SubLB: needs a Gold or Purple Team Player or Instinct badge.
  • Goal-line defense: inside the 10 or inches to go only.
  • Never: Switch-Stick.
  • OL any ↔ any · LB Will / Mike / Sam · S FS ↔ SS only (no CB → S) · EDGE LEDG ↔ REDG (no EDGE → DT) · ATH top-5 fit, no WR → TE, post it in Athlete Declarations. Nothing else.
  • Manual redshirts banned. Medical redshirts need admin approval.
  • Players you persuade to stay are charged to next season's budget.
  • Your cap = 25% of your Dynasty Points wheel total (enter it on My Hub; rounded up to the nearest 5); log every offer on My Class. Philosophy splits HS / Portal: 80/20 · 70/30 · 60/40 · 50/50 · 33/67. Overspending is a commissioner call.
  • Visits are for HS recruits only, portal window included. No portal visits.
  • Visits allowed only when you're up against a Power 4 school.
  • Coaching carousel: Weeks 15–18. A coordinator who meets his standard must be kept — regular-season points-per-game rank (OC scored, DC allowed): top 30 at 5 or 4.5 star prestige, top 50 at 4 star, top 70 at 3.5 or 3 star, top 100 at 2.5 star and below. Miss it and you may fire him (never required). Your old coordinator's Staff Moves reason decides your book: Fired (incl. not extended) = the new coordinator's book or his scheme's generic; Hired by Another Team or Went to the NFL = you may keep your book. No head coaches (fired or current) as your OC/DC. Head coach jobs: ACC, B1G or SEC only.
  • Filing costs 3 LP and needs a clip. Valid = refund + 0.5 LP bonus. Unsubstantiated = forfeit, possible further penalty.
  • Complaining in league chat is not filing a case.
  • Regular-season games earn LP: Season N pays 1.0 + 0.1 × (N − 1). National Championship: +1.0 both teams, +4.0 more to the winner.
  • Sims earn 0 LP, no exceptions. No-log fine −0.99 LP; sim not flagged −0.11 LP.