USDA
Rules·Defense Rules
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USDA · Rule Book

Defense Rules

6 rules

Same test as offense. Rush for real, play one position, line up honestly. The rules below are hard lines; anything else goes through Playing in Good Faith.

The CPU reads the defensive look it sees. If an extra defender comes into the box, it can check toward the pass.

  • Don't walk your nickel/slot toward the box to flip the CPU's run/pass read, then bail him into a passing lane at the snap.
  • Fine: bring him into the box and play the box. Disguising coverage and bringing real pressure are fine.
  • Intent is judged on film. Nobody argues 2 yards vs 3 yards.
  • Keep doing it and nickel/slot defenders stop being user-eligible against the CPU.
  • Rush at least 3 on every snap.
  • No manual DL adjustments (spy / drop) unless the play has it.
  • Stunts/twists: Load, Rush or Mug fronts only. TOM stunts are always legal.
  • Pre-snap, manually move only the player you'll user. Every game, user or CPU.
  • User a LB or DB off the line only — never a defensive lineman.
  • Control a blitzer → you blitz.
  • User LBs start 4+ yards off the line unless blitzing. No A/B-gap shoots without a called blitz.
  • Never Switch-Stick.
  • Cover 0: never on 1st & 10. Hot blitzes count as Cover 0.
  • Cover 2 Man: 3rd & 7+ only, once per drive (prevent and 2-minute defense exempt).
  • FS/SS at SubLB: only with a Gold or Purple Team Player or Instinct badge.
  • Goal-line defense: inside the 10 or inches to go only.